I am creating the body of the rocket using a prim.
Here I am flying up to re-size my rocket -
the rocket was too tall to do that standing on the ground.
I am choosing the texture and color for the body of the rocket.
I am creating the top for the rocket using a cone shape.
I positioned the top on the body of the rocket.
Now I am walking around the rocket to check that the top sits directly on the body.
I readjusted the position of the top to make sure it fits directly on the body.
To do that I used the XYZ coordinates.
To do that I used the XYZ coordinates.
I am walking around the rocket again to make sure the top fits directly on the body and is not floating in space.
For a detailed description on how to create shapes and modify their size, texture and color, please go to:
How to create objects in Rocket World
For a detailed description on how to create shapes and modify their size, texture and color, please go to:
How to create objects in Rocket World
It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
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